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Author |
Thread Statistics | Show CCP posts - 30 post(s) |

Deacon Abox
Justified Chaos
187
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Posted - 2013.08.30 14:44:00 -
[1] - Quote
Well, I'm not going to get into a discussion of the new stuff and the relative balance between the ships themselves. Many have already posted on this.
But I am going to criticize you guys for creating a huge racial backstory inconsistency -
Painters are the Minmatar ewar. And it is frankly the weakest ewar. You have taken the painter/web ewar components away from all the other Marauders, but it is still there on the Golem. 
Now I suppose you think it has to stay to help the Torps mainly. But you are leaving a minmatar ewar bonus on a ship that is Caldari, while the Minmatar ship in the ship class has none. You have already given the 10% (imo overdone, other races usually only get 7.5%) range bonus to the ship. Now you could break that in half and distribute it to the two bonus positions. But I know you won't.
So if you must give a painter bonus to this ship why not make it an optimal bonus? Painters have a short optimal. And, it seems to me that optimal bonuses are a Caldari thing. This would make more sense to the thematic regime of bonuses you have set up. Caldari scientists tinkered with a painter they had captured and figured out how to extend the optimal (maybe 5% per level, no more Caldari 10% bonuses bullshit please ). The way you have the bonus now means they tinkered with the captured painter mechanism and made it stronger and better Which would be quite insulting to all the poor Minmatar scientists. 
So, please find a different bonus to replace the painter bonus, or change it to an optimal bonus. Thanks. |

Deacon Abox
Justified Chaos
187
|
Posted - 2013.08.30 14:55:00 -
[2] - Quote
Menian Galvon wrote:Capqu wrote:hey how come the siege module only gives missiles one bonus? guns get application bonus + range missiles get range doesnt really make sense to me also the gun range bonus is much better for some weapon systems than others (falloff bonus for lasers  ) Range on turrets doesn't improve them like range for missiles. Missiles do max damage at all ranges. Guns do not. Missiles do not have tracking problems, guns do. Stop bitching. You want an explosion velocity bonus? So they can **** up small **** too? Then you might as well give the Golem a big ass "I Win" button. I agree with what you say. But I think you also needed to add - **** up small ships from zero to max range.
Also, see my above post. The Golem already has an application bonus that is incongruous and probably overdone. |

Deacon Abox
Justified Chaos
187
|
Posted - 2013.08.30 14:58:00 -
[3] - Quote
Gypsio III wrote:Deacon Abox wrote:So, please find a different bonus to replace the painter bonus, or change it to an optimal bonus. Thanks.  Painters are not short-ranged, they have 45 km optimal and 90 km falloff, this means a 77% hit chance at 100 km. An optimal bonus to painters on the Golem would be stupid. How about a comedy bonus to ECM Burst range and strength instead though?  I quite like your comedy bonus. And frankly it would be more appropriate. And some might even prefer it.
But anyway, would you have this ship keep a strength bonus on painters? It makes no sense either way imo. But it makes less no sense to make it an optimal bonus. |

Deacon Abox
Justified Chaos
187
|
Posted - 2013.08.30 15:10:00 -
[4] - Quote
Yeah, frankly this change deserved its own thread -
CCP Ytterbium wrote: As a final combo bonus, we also are changing Target Painter cycle time from 10 to 5 seconds, and reducing their cap usage to compensate - waiting for the Target Painter cycle to finish before swapping targets is quite annoying on the Golem.
So . . it took you getting to Marauder rebalancing and worry over the ******* Golem to finally notice and respond to this longstanding problem. But anyway, thanks for the Minmatar ewar ship buff. They really needed it. I don't think it will increase the use of Vigils and Bellicoses (or the use of painters on Rapiers and Huginns) a lot. But at least it's something.
And I will take this opportunity to ask you guys again for a further nerf on the base strength of TDs, Damps, and Painters, with a countervailing buff on specialized TD, Damp, and Painter boats (except the ******* Golem ). Damps and TDs in particular are getting way too much effectiveness on any old tom **** or harry midslot blessed ship, especially at the frigate level. And at current strengths these ewar tanks are often better than any shield tank. Which only leads to more of the imbalances we are presently experiencing in fw plex ship use. Kitey ewar Condors, Kestrels, Hookbills . . . Thanks. |

Deacon Abox
Justified Chaos
187
|
Posted - 2013.08.30 15:20:00 -
[5] - Quote
also this it sorta overdone don't you think -
CCP Ytterbium wrote: BASTION TRANSFORMERTHINGIEGäó SKILL(name not final) GÇó Rank 8
Can't you make that a rank 5 - 7 skill? |

Deacon Abox
Justified Chaos
189
|
Posted - 2013.09.03 23:25:00 -
[6] - Quote
CCP Ytterbium wrote: Oh yes, and forgot to mention with a proper deadspace X-L shield booster and a good tank, a single Vargur or Golem can tank the first wave of a Vanguard Incursion by itself. Sure, damage isn't that good when you do (you can't use cap booster, go through charges too fast, thus have to go for cap stable ), but the fact remains it's still possible. Even discussing that very fact with other designers as it most likely is far too OP for PvE. Can you do the same with a deadspace or officer LAR fit Kronos or Paladin?
Otherwise, just more evidence of shield dominance What else is new? |
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